"Maybe a 16-sided wheel isn't enough even for the 5k poly interior; I'll see how it looks before doubling it though." -Stereo
"I added some small carbon fibre bits (hood vents, front latches, the vent behind the window) and made the front bumper the first piece that has 0 holes in it (except from underneath, and in the wheel well...)" -Stereo
"My exterior todo list is done now, so I'm going to try exporting it to another game. Easier to check the reflections and stuff with realtime rendering and a more detailed scene. Then I guess I'll get started on the interior..." -Stereo
Stereo has made some good progress on the SRT Vipers. He's currently focussing on the GTD variant.
"Starting with the GT3-R rear diffuser because I have marginally better pictures of it... I still have no idea what's actually under there...The rear jacks and diff seem to be visible, behind more mesh, but I don't know how it's laid out. Mesh might be right behind the wheels, with the rest flat on top, or there could be contours I can't see.
On the GTS-R, the 2012-2013 photos all show it being quite a bit narrower (as well as not having the strakes) but I've got nothing to show how it changed for 2014, if at all.
Anyway, GT3-R for now." -Stereo
"Front splitter and somewhat of the grille (there's a mesh layer in there too which I don't have a texture for) I'll be rounding off the edges later, when I start to push the polycount to 60k. Despite the reflections, it is solid - those are bouncing off like 4 times." -Stereo
"Actually, one quick thing before I do the complicated carbon bits... front/rear windows are nice and quick to fill in." -Stereo
"Well, the bodywork is now 'complete'; will be going over a lot of it with the bevel tool, filling in the panel gaps, and so on, of course." -Stereo
"The GTS and GT3 rear wings cut through the trunk in different places (the GT3's comes out closer together, and does a gooseneck thing; GTS goes straight up). Not gonna do anything about it yet, but that's why I've left it as neither." -Stereo
" Well, we have decided to thank all the American people (and all of our patrons) for the great support they have shown our game with a new exciting license addition: Assetto Corsa welcomes the Corvette! The new amazing C7 Stingray 2014 will be added to Assetto Corsa as a free content, and the incredible and beautiful Corvette C.7 race car will be part of the Dream Pack that will include ten cars and the legendary Nürburgring Nordschleife! We will keep you updated with the work in progress on these new exciting car models: ciao America! " -Kunos Simulazioni
We're assuming the C.7 racecar that will be in the "Dream Pack DLC" is the C7.R GTLM car. So BMASTER will stop work on the 'Vette and move to another car. Which will be announced shortly.
"Finished the roof and added the rear quarter panel (which still needs the rear-facing bits modeled); both need stuff cut into them but seems to be car-specific (gas tank is different on the GT3 and GTS anyway)." -Stereo
Cobalt will start the 3D modeling of the Porsche 991 RSR once he has familiarized himself with the 3D software.
"Mostly the door, but also various tweaks, and the bit of panel at the front edge of the door.
A lot of places that'll get smoothed out once the whole body is done and I know how many polies I've got left in the budget." -Stereo
"The actual 'lights' are temporary, I needed something round to model towards. Also for some reason blender won't do anti-aliasing on stuff that's behind transparent objects so the shadow's kinda jagged. Shrug."
Changes to cars include:
-Green/Yellow center on the glass of the Turner Motorsport car
-New headlight housings which get rid of the unnoticeable carbon fiber, but replace it with better looking lights when switched on
-Little details on the corner of the windshield of the Turner car
-Transparent extra banner (a.k.a. sun visor) on the Z4 GTLMs