A Porsche, a new grass material, a brand new hairpin with the sausage curb and all.
The iconic start/finish line has also been created.
Stereo and mclarenf1papa have been working hard on making Sebring less of an eyesore, and a better driving experience, over the past few days. During this process, switching from the Blender .kn5 exporter to the official SDK, implementing new types of texturing and materials (notably "Multilayer"), and making the physical surfaces more accurate to real life.
For the first update in a long time, speedpn has resumed work on the Audi R8 GTD, currently on the interior.
Taillights have been remodeled and will receive textures soon. Shader settings are also being updated to be more in line with AC V1.0RC. These will be included in the next update.
Our release of the Corvette DP will come as soon as new sounds can be implemented for it in Assetto Corsa V1.0 Release Candidate. A patch for the car may come soon utilizing Kunos's BMW Z4 GT3 sounds, as well as utilizing the new physics features of AC V1.0 RC.
Shader updates may come as well.