Cobalt will start the 3D modeling of the Porsche 991 RSR once he has familiarized himself with the 3D software.
Comments
"The rest of my February is looking like I might not have any time for this, so this is where it's at. I'll be offline from 14-21st. If I do work on anything it'll be the continuation of the roof panel, which should finally make the car's overall dimensions clear." -Stereo
"Mostly the door, but also various tweaks, and the bit of panel at the front edge of the door.
A lot of places that'll get smoothed out once the whole body is done and I know how many polies I've got left in the budget." -Stereo "The actual 'lights' are temporary, I needed something round to model towards. Also for some reason blender won't do anti-aliasing on stuff that's behind transparent objects so the shadow's kinda jagged. Shrug."
Changes to cars include:
-Green/Yellow center on the glass of the Turner Motorsport car -New headlight housings which get rid of the unnoticeable carbon fiber, but replace it with better looking lights when switched on -Little details on the corner of the windshield of the Turner car -Transparent extra banner (a.k.a. sun visor) on the Z4 GTLMs "Front bumper's another part with a lot of corners going on, still trying to wrangle everything into the right rough shape before I add a bunch of polies. Then probably the front splitter & intake can get some detail." -Stereo
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