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Until next time,
The IER Simulations Team
With a myriad of updates and fixes, we bring the development life of our first Car Pack to a definitive close. We would like to thank everyone for their support over the years and hope to spark that same enthusiasm for our upcoming projects. As usual, make sure to keep up with news via our website, social media, or our mailing list.
Download Link Until next time, The IER Simulations Team
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Featuring the Coyote and Dallara Corvette Daytona Prototypes along with the Oreca FLM09 LMPC car, the long awaited update to IER's first car pack is finally ready for public release.
The update brings new features, bug fixes, and improvements to the cars. Further development of the tire model, aerodynamic properties, suspension geometry and kinematics, among a myriad of other adjustments bring both of the cars to new levels of accuracy. Utilizing more technical data and telemetry than ever before, the Oreca FLM09 race car is as accurate as it gets in public simulations. Telemetry between the sim and real life around Sebring International Raceway has been matched to the mph, while braking torque has been calculated to be as accurate as the simulator can handle, with the only limitation of accuracy being the user's pedal set. To move along with Assetto Corsa's progress, all cars now feature the V10 tire model, dynamic brake temperature, and in a first for AC, visual aerodynamic part adjustments. Users can now choose the Low-Downforce configuration of the Corvette DPs via the in-game aero setup menu. In-game performance has now been enhanced via texture and material optimizations of the two cars. In addition to the update, RaceDepartment forum user, NCIS, has graciously produced all of the liveries from the 2016 season for the Oreca FLM09. An update to the "Standard Definition" livery pack will be uploaded soon, along with the updated templates for the Corvettes. We have a newly updated website and domain name! An updated logo is being designed at the moment to reflect the name change from "IER Modding Group" to "IER Simulations".
The Corvette and Oreca will receive updates in short order and are currently being tested thoroughly by drivers in the Assetto Corsa Racing League. Things to expect from the upcoming update include: Corvette DP:
Oreca FLM09:
A big update to our first Car Pack is coming very soon. Here are the details: Corvette Daytona Prototype: -3D completed for both the Dallara and Coyote chassis -Completely revamped physics based on data from engineers of the real car -Driver animations for both versions -Full LOD implementation for better frame rates -Feature list updated to current version of AC -New and improved sounds -New shaders Oreca FLM09: -Small 3D changes - with more to come once a new modeler is found -More accurate physics based off of better data - vastly different to the last release -Updated and improved sounds -Feature list updated to current version of AC -Livery compatibility - although not advised as neither the 3D model nor it's skinning layout is finalized -Verification of handling accuracy through tests done by a driver of the real car Thanks for your patience and support. This is IER's first car pack for the TUSCC mod, it includes: 2014 Corvette Daytona Prototypes by the IER Modding Group BETA V1.0 -RELEASED- DELETE ALL PREVIOUS VERSION(S) OF THE MOD BEFORE INSTALLING A NEW VERSION. Creators: mclarenf1papa- physics, project manager, textures, skins Stereo- 3D modeling, textures, skins Rosicky10- skins Fonsecker- sounds Patrik Marek, Marc Orphanos- driver animations Please feel free to report all bugs found, give CONSTRUCTIVE criticism, opinions, and as always, feel free to donate (link on website) Current known issues: none Changelog: 1.0 -3D completed for both the Dallara and Coyote chassis -Completely revamped physics based on data from engineers of the real car -Driver animations for both versions -Full LOD implementation for better frame rates -Feature list updated to current version of AC -New and improved sounds -New shaders -Various graphical improvements 0.41 -better forcefeedback -fixed issues with blurred rims on the #90 and #99 0.4 -new static shadows -new sounds all around -updated physics -much improved 3D model and textures -added high detail model and lower detail model to improve performance 0.3 -new static shadows -new interior sounds -new physics (tires, suspension, aero, and more) -better optimized textures 0.2.2 -proper collisions -adjustable brake bias added -tire damping changed - Skinning Template - ______________________________________________________________________________ 2015 Oreca FLM09 LMPC by the IER Modding Group BETA V0.3 -RELEASED- DELETE ALL PREVIOUS VERSION(S) OF THE MOD BEFORE INSTALLING A NEW VERSION. Creators: mclarenf1papa- physics, project manager, textures, skins Paule_NLC- 3D modeling, textures Fonsecker- sounds Patrik Marek- driver animations, LCD display Current known issues: -Model is not finished... -No LODs so performance may suffer -No finalized UV map on the body shell, but there is one there -not advised to create liveries yet -Mirrors are inverted Changelog: 0.3 -Small 3D changes - with more to come once a new modeler is found -More accurate physics based off of better data - vastly different to the last release -Updated and improved sounds -Feature list updated to current version of AC -Livery compatibility - although not advised as neither the 3D model nor it's skinning layout is finalized -Verification of handling accuracy through tests done by a driver of the real car (so don't complain about the light steering, that's how it is the real thing) 0.21 -better force feedback 0.2 -Fixed driver animations -Fixed suspension geometry ______________________________________________________________________________ Note: -Feel free to make youtube videos reviewing/testing the car. But it is very important that if you do so, you put a link to the acusccmod.weebly.com or iermoddinggroup.weebly.com (preferably both) website in the description of your video (or in the actual video of course). -PLEASE REFRAIN FROM CONVERTING AND RELEASING OUR MODS TO OTHER GAMES WITHOUT OUR WRITTEN CONSENT - Download - "Second pass on Oreca wheels done. I'm not exactly sure about the width of the tires (it's based on the maximum allowed width for the LMP2's in combination with the known track width of the Oreca) but I can change that later on if it doesn't fit. Mapped, AO baked and textured the rims. I need to tweak the center stud a little bit." -Ruben
"First pass of the Oreca tire done. Doing a second pass on both the tire and rim (back side of rim is open etc.) and then i'm going hunting for some body reference pics." -Ruben
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