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Until next time,
The IER Simulations Team
With a myriad of updates and fixes, we bring the development life of our first Car Pack to a definitive close. We would like to thank everyone for their support over the years and hope to spark that same enthusiasm for our upcoming projects. As usual, make sure to keep up with news via our website, social media, or our mailing list.
Download Link Until next time, The IER Simulations Team
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Update released. Click here for more details.
Featuring the Coyote and Dallara Corvette Daytona Prototypes along with the Oreca FLM09 LMPC car, the long awaited update to IER's first car pack is finally ready for public release.
The update brings new features, bug fixes, and improvements to the cars. Further development of the tire model, aerodynamic properties, suspension geometry and kinematics, among a myriad of other adjustments bring both of the cars to new levels of accuracy. Utilizing more technical data and telemetry than ever before, the Oreca FLM09 race car is as accurate as it gets in public simulations. Telemetry between the sim and real life around Sebring International Raceway has been matched to the mph, while braking torque has been calculated to be as accurate as the simulator can handle, with the only limitation of accuracy being the user's pedal set. To move along with Assetto Corsa's progress, all cars now feature the V10 tire model, dynamic brake temperature, and in a first for AC, visual aerodynamic part adjustments. Users can now choose the Low-Downforce configuration of the Corvette DPs via the in-game aero setup menu. In-game performance has now been enhanced via texture and material optimizations of the two cars. In addition to the update, RaceDepartment forum user, NCIS, has graciously produced all of the liveries from the 2016 season for the Oreca FLM09. An update to the "Standard Definition" livery pack will be uploaded soon, along with the updated templates for the Corvettes. We have a newly updated website and domain name! An updated logo is being designed at the moment to reflect the name change from "IER Modding Group" to "IER Simulations".
The Corvette and Oreca will receive updates in short order and are currently being tested thoroughly by drivers in the Assetto Corsa Racing League. Things to expect from the upcoming update include: Corvette DP:
Oreca FLM09:
A big update to our first Car Pack is coming very soon. Here are the details: Corvette Daytona Prototype: -3D completed for both the Dallara and Coyote chassis -Completely revamped physics based on data from engineers of the real car -Driver animations for both versions -Full LOD implementation for better frame rates -Feature list updated to current version of AC -New and improved sounds -New shaders Oreca FLM09: -Small 3D changes - with more to come once a new modeler is found -More accurate physics based off of better data - vastly different to the last release -Updated and improved sounds -Feature list updated to current version of AC -Livery compatibility - although not advised as neither the 3D model nor it's skinning layout is finalized -Verification of handling accuracy through tests done by a driver of the real car Thanks for your patience and support. Our Corvette Daytona Prototype vs. the real deal. If you haven't been following along with our progress on the official AC forum and Facebook, here are some pictures of the progress over the past few months: The current goal for the release of the Version 1.0 update of the Car Pack #1 (now with added Dallara Corvette DP) is for after AC's next game update (this is subject to change).
The Porsche's exterior 3D model has now been completed. Patrik will now continue work on the interior of the car. Stereo has also completed much of the Coyote Corvette DP's interior.
This is IER's first car pack for the TUSCC mod, it includes: 2014 Corvette Daytona Prototypes by the IER Modding Group BETA V1.0 -RELEASED- DELETE ALL PREVIOUS VERSION(S) OF THE MOD BEFORE INSTALLING A NEW VERSION. Creators: mclarenf1papa- physics, project manager, textures, skins Stereo- 3D modeling, textures, skins Rosicky10- skins Fonsecker- sounds Patrik Marek, Marc Orphanos- driver animations Please feel free to report all bugs found, give CONSTRUCTIVE criticism, opinions, and as always, feel free to donate (link on website) Current known issues: none Changelog: 1.0 -3D completed for both the Dallara and Coyote chassis -Completely revamped physics based on data from engineers of the real car -Driver animations for both versions -Full LOD implementation for better frame rates -Feature list updated to current version of AC -New and improved sounds -New shaders -Various graphical improvements 0.41 -better forcefeedback -fixed issues with blurred rims on the #90 and #99 0.4 -new static shadows -new sounds all around -updated physics -much improved 3D model and textures -added high detail model and lower detail model to improve performance 0.3 -new static shadows -new interior sounds -new physics (tires, suspension, aero, and more) -better optimized textures 0.2.2 -proper collisions -adjustable brake bias added -tire damping changed - Skinning Template - ______________________________________________________________________________ 2015 Oreca FLM09 LMPC by the IER Modding Group BETA V0.3 -RELEASED- DELETE ALL PREVIOUS VERSION(S) OF THE MOD BEFORE INSTALLING A NEW VERSION. Creators: mclarenf1papa- physics, project manager, textures, skins Paule_NLC- 3D modeling, textures Fonsecker- sounds Patrik Marek- driver animations, LCD display Current known issues: -Model is not finished... -No LODs so performance may suffer -No finalized UV map on the body shell, but there is one there -not advised to create liveries yet -Mirrors are inverted Changelog: 0.3 -Small 3D changes - with more to come once a new modeler is found -More accurate physics based off of better data - vastly different to the last release -Updated and improved sounds -Feature list updated to current version of AC -Livery compatibility - although not advised as neither the 3D model nor it's skinning layout is finalized -Verification of handling accuracy through tests done by a driver of the real car (so don't complain about the light steering, that's how it is the real thing) 0.21 -better force feedback 0.2 -Fixed driver animations -Fixed suspension geometry ______________________________________________________________________________ Note: -Feel free to make youtube videos reviewing/testing the car. But it is very important that if you do so, you put a link to the acusccmod.weebly.com or iermoddinggroup.weebly.com (preferably both) website in the description of your video (or in the actual video of course). -PLEASE REFRAIN FROM CONVERTING AND RELEASING OUR MODS TO OTHER GAMES WITHOUT OUR WRITTEN CONSENT - Download - Download here: http://acusccmod.weebly.com/blog/corvette-dp-beta-released
2014 Corvette Daytona Prototype by the IER Modding Group
BETA V0.3 -RELEASED- Note: The download link will always stay the same unless otherwise specified. The file will change per version of course. Read the file name before download to ensure that you have the correct version installed. If there is an issue, please report it via the contact form. Thanks. DELETE ALL PREVIOUS VERSION(S) OF THE MOD BEFORE INSTALLING A NEW VERSION. creators: mclarenf1papa- physics, project manager, textures, skins, sounds (edited them for release) Stereo- 3D work, textures, suspension physics RedCart- skins Rosicky10- skins Fonsecker- sounds Big shout out to @Stereo He's done a fantastic job with everything. Please feel free to report all bugs found, give CONSTRUCTIVE criticism, opinions, and as always, feel free to donate (link on website) Note: -Feel free to make youtube videos/first looks on the car (no proper reviews please as it is still beta). But you MUST link to the acusccmod.weebly.com or iermoddinggroup.weebly.com (preferably both) website in the description of your video (or in the actual video of course). -PLEASE REFRAIN FROM CONVERTING AND RELEASING OUR MOD(S) TO OTHER GAMES WITHOUT OUR WRITTEN CONSENT Current known issues: Dallara will likely crash showroom on exit due to (at the moment) unknown issue. Dallara does not have bespoke physics for V0.3 (more data needed for realistic changes to be made) The model is equivalent to the 2nd LOD, the first one will be much smoother around the edges, and nicer to look at, so keep that in mind. And there isn't really an interior yet..... The AI are wonky. They're being worked on by the devs at the moment and the ai files will likely be changed. So it's on hold for the time being. There are NO LODs at the moment, so the car will be much more taxing on your PC than any of Kunos'. All driver errors.....We know them.....Especially bad now (0.3) Changelog: 0.3 -new static shadows -new interior sounds -new physics (tires, suspension, aero, and more) -better optimized textures (more FPS, yay!) 0.2.2 -proper collisions -adjustable brake bias added -tire damping changed Features: -Accurate physics and liveries -Different chassis versions (Dallara (left hand drive), Coyote (right hand drive), and Riley -Riley to come in future update) -Realistic sounds -SPEED -More speed -Downforce -a free soda (okay that one's a lie) We hope you enjoy the first originally created car for AC! Car (full download with skins and all chassis) TEMPLATES note: the body template should be saved as: body_unwrap.dds. The spec map is: body_maps.dds. Stereo has begun making the car "higher poly". -The edges are now smoother The lack of recent updates was due to our group doing a lot of private testing of various cars in multiplayer.
Wing mirrors done.
It's nice to be able to look at the cars ingame rather than in the 3D program in render mode. Not really sure what the circles are for, maybe to let a wrench get at the transmission's bolts. Except the transmission doesn't seem to stick out that far to the back... It's all part of the wing uprights though. There are a couple cross-pieces I haven't added yet, trying to find a better picture of one of them.
"The top & side views I'm using have a pretty major disagreement about the length of the back end, I'd guess top view is about 2-3 inches shorter. What it's amounting to is that the location of the slots the upper wing go through are really sketchy; I can't see them from the side and I don't trust the top. I might end up moving the intake and stuff all back a little bit." -Stereo
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