"Getting the rear fender smooth on the side is still a work in progress, roof looks ok. Couple more bits of paint-colored panels to add (lower spoiler, back bumper) and then windows done properly." -Stereo
It's been a few hours and already an update has emerged for the 'Vette.
"surreptitious render change... blue wasn't showing detail well." -Stereo
Viper modeler, Stereo, has started on a second project; the Corvette DP.
"There is something to the shape that I haven't got right but it's going to be hard to work out until I cut the headlight into place."
Regarding the Viper:
"It's not done but a lot of the time spent for what's left is going to be under the hood (wheel wells, inside the side vent, between the hood and windshield) and I'd like to know the physical damage expectations - if the hood's able to move then it needs a bit more of a solid job. That and some model-specific edits (GT3-R has louvers over the front wheels, trunk is cut a little different, gas tank is different) is pretty much what's on the to-do list though.
For first AC export I'm going to try to have the first LOD done (20k exterior + 5k interior, ish - looking like it'll be closer 22-25k with wheels) so there's something to look at while the physics guys get their hands dirty. Once it's ingame I can get a much better idea of what areas need most detail in the top LOD, though I have a pretty thorough plan to bevel every sharp edge until the polycount runs out."
"Second pass on Oreca wheels done. I'm not exactly sure about the width of the tires (it's based on the maximum allowed width for the LMP2's in combination with the known track width of the Oreca) but I can change that later on if it doesn't fit. Mapped, AO baked and textured the rims. I need to tweak the center stud a little bit." -Ruben
"First pass of the Oreca tire done. Doing a second pass on both the tire and rim (back side of rim is open etc.) and then i'm going hunting for some body reference pics." -Ruben